starsector transfer all items. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. starsector transfer all items

 
2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization optionsstarsector transfer all items Hotfix: 0

Copy the files over. You might have a random ship selected as your command ship (the single ship you directly control in combat). -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. json . 95a] Transfer All Items v1. 05 with ease and take your gaming experience to the next. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. You can rectify this by just spawning one via console commands. yes , it doesnt need to be in same system. 2 underworld 1. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. Step 2. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. 6. 8. 96a] Console Commands v2023. 4X game features in Starsector. Locations of stars in the core aren't random, they are always in the same place. so i got the new 0. There are various values that govern ship movement, as defined in the ship_data. With our comprehensive installation and usage guide, you'll be able to install and use [0. Modders: This is not a blanket feature. Guide att Reddit is a game for lovers of the Sci-Fi genre. Surveying equipment makes a huge difference for survey costs. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. Increases the number of industries that can be installed on the planet by 1. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. This means you can have every resource type in Penelope's Star. It only transfers items between the fleet and the market or storage. 05. Removed extra skill point scaling. Step 3. mkv file with Japanese audio (I tried it with a few different anime . Rzabat • 2 yr. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. r/starsector. 4. [deleted] • 3 yr. 3. 6. Starsector version 0. Yeah, well, fuel is cheap and my colonies profitable. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Pitate Buffalos are the best smuggling ships. Download. 1 Substance Abuse 1. Overhauls. Open starsector-coredatahullmodshull_mods. That's it. All of the controls that aren't immediately intuitive have a description so if you can't find a command or don't know what a button does, you can check it out in the Controller Settings menu. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. I understand there no modpack because it would be hell with all the update going around, but just a text list. code not provided in this post. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. 43. At least for me this is usually not an issue in the mid-game/late-game. Counters the effect of "cold", "very cold", "poor light", and "dark". json checked /saves/common… All the ships are very well made and they even have their own station. That's all, for now, wait for end of April and middle of May with more photos. . 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. Put it in the old computer. It'd annoy to many players. These three are already functional, and I plan on adding many more. Open the planets tab. I. 2. Any ship you stick a mining tool on can mine, and will be at risk of damage. For a full list of supported commands enter 'help' in the console. Starsector has no "right" or "wrong" playstyle, only your own style. search and find in the document. json and change the setting "altMouseMoveToMassTransfer" to true. Find a USB stick that is big enough to fit the entire install folder. 6 is 10x the production of 5 (much like how population is indicated). Them you have to move them around in response to the enemy's movies. Once in the game, you can summon the console with control+backspace and enter your commands. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. • 9 days ago. There are two methods to do this. 4. You could use the console mod to give yourself XP to get back to your same level. 9. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Kris_xK • 24 days ago. If your faction can join it will say so for each alliance. 5b (released 2020-08-28) Common RadarDownload version 2. 99. Go to your Starsector directory and then go through the following folders: starsector-core >>> data >>> config. Linux. How to use: 1. 3 per unit of supplies) and subtract those costs from the earlier result. BloodMisery •. also oftentimes mod updates break saves and i have to start a new run. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. « Reply #1 on: January 07, 2022, 06:08:58 AM ». I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. 05 Mod, the choice for serious players seeking advanced features and customization options. That movie was the shit. Ship Catalogue / Variant Editor (SCVE) v1. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Starsector! Join thousands of players in a massive online community. 5. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. 95a] Transfer All Items v1. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. Items you can give yourself via the console command mod. no main factions have set ships they use. Now all I have to do is figure out why I can't get them to spawn in. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. It gives more usability for these items and options for those who don't play the colony game. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. So don't worry about it being a little suboptimal. It was 4-6 turns of ground combat. A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. Frigates are relatively weak as they need to be supported by the bigger UAF ships. Step 2: You need the ID of each unique ship in the. Get app Get the Reddit app Log In Log in to Reddit. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. legion_xiv is not too hard, but other. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Credits and distribution permission. I think all the Tri Tachyon AIs in the game are part of the same entity. Once done, go to the target. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Just a little heads up to mention some general naughtiness somewhat related to the last post above. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. You will get 2-3 times more than you sold to them in the first place. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. i don't know if this works for mods too, and what names to use. Here's the mod index page a lot of amazing mods. They are sold on nearly every market, and most-all activies will reward or consume supplies. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. SPOILER. 95a] Transfer All Items v1. a small guide to Editing items in savegames. Skysoft945 • 2 yr. Royal Executive Access Keycard. System requirements: OS: Windows, Mac (OS X 10. Scherzokinn • 1 yr. Re: Looking at the Starsector fuel & supply economy. Admiral; Posts. Elevate your Starsector gameplay with the [0. 2 (2021/03/27) [Starsector Mods][0. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. ago. But I do agree that waystations fuck. - Unlock S-Mod removal service for your ships after some quests. • 3 yr. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. Instructions unclear, Paragon blueprints to the black market it is. 8. Using frigates to capture those before the. Starsector is a single-player sandbox style space role-playing game with strategic elements. Profit. In-game description Tech-Mining is an industry. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. The latter option may be the long death of forced labor, but a death sentence all the same. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. 2 (2021/03/27) Hiya. Caution is advised as these kinds of games can be very detrimental to your time management. Re: [0. Don’t be scared of it, you get barely any punishment for using it. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. json file. 4 torchships and dealy armaments 0. Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints. The start of an abomination, dubbed the "moderately cursed ship pack". )>Starsector>starsector-core>data>config>settings. It sorts by new fine when not searching. ago. It much faster than CTRL + Click. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. laboratory (after the hull forge used a template, this template is turned into a degraded template. The inital contact will start once the Player is Level 10. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. Alliances offer mutual assistance in times of war. r/BaldursGate3. You can find most mods on the forum. json. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Copied the folder to /mods copied transfer_all_items_settings. 2 (2021/03/27) Hiya. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Copy the files over. Choose your faction (or establish your own) and dominate the Sector! 9. ago. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. Someone will probably correct me below, so check their comment too. comments sorted by Best Top New Controversial Q&A Add a Comment. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. A mod for Starsector that creates a special contact called Chicken, a spacer that specialises in selling tech items. Compatibility improvements I intend to make once other mods update for 0. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Maintenance is one of the most common ways a fleet will consume supplies. Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. 9. Make sure this mod is enabled 3. You eivode tour marines into battalions of up to 800. It used to be called Starfarer. %50 upkeep reduction allows you to ignore hazard rating. default to transfer_all_items_settings. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. 96a] Ship/Weapon Pack 1. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. /starsector. I'll second that DIY and Better Tech-Mining are good mods. Yes. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!In general, some of the "expansion" mods are great. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. This means that you can have ships with up to 6 s-mods. Mods that add in a solar system with a new faction maybe depends on the mod. CoqueiroLendario. redditvich • 1 yr. Just press the up arrow and it sends everything into storage/sells it. Valheim. Go to Starsectorstarsector-coredataconfigsettings. All of the current special items have uses in modifying certain industries. ticktockbent • 1 yr. You'll know a blueprint has been added to their fleets. For backgroundinfo, im a very new player. (This method works on any launcher; it will automatically open the. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. This mod adds a search box to the planet list. • 4 yr. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Domain Era Survey Mothership - An end gamevariant of the survey probe - survey ship - survey mothership exploratin line - Gives survey data (maybe something else. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. j Superweapons Arsenal 2. Mods that add ships yes but they might not all show up. Transfer All ItemsDownload version 1. Here's a little how-to. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. If you want to enable autosaving, edit lw_autosave_settings. Support is important: Every fleet needs a fuel ship, even small ones. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. With this you don't waste any resources. The command hullmods cost 0 ordnance points. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. With our comprehensive installation and usage guide, you'll be able to install and use [0. 96a] Console Commands v2023. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Alternate download links (please try the above first): Windows Mac Linux. 9. ago. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. Continue Reading [Starsector Mods][0. Open menu Open navigation Go to Reddit Home. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . One is at Askonia, other is started in Penelope's Star. Scherzokinn • 1 yr. Open it is, as this is an important file to handle the global settings of the game. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. 99. r/starsector • Behold, I have returned to infest your nightmares once again. If you're smart, make a backup of this folder before editing. Guide att Reddit all! I've already released this on the forums and Discord, but neglected to bring it to one of my favourite subreddits. 8. Not to mention the huge signature radius without MS/IEA. Essentially, iirc, each colony can only accept from one source. csv notepad++. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". You take the role of a space captain seeking fortune and glory however you choose. Colonies make money from population and from exports. 1. 717. 1a] Industrial. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. ago. r/MinecraftCommands. 95. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. though I find less uses for this. Question about transferring items quickly. cheating. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. 85%. v0. 2 (2021/03/27). e. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. Simply point it at your install directory, and it will pull up a. Then click on Local Disk (C:), or OS (C:), whichever you have. sh. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. If you want to enable autosaving, edit lw_autosave_settings. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. You can’t make trading very profitable paying tariffs, black market is the way. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. The abandoned station and player colonies provide free storage. Find a USB stick that is big enough to fit the entire install folder. • 9 days ago. ago. 95 colonies should be made, just make to cap every planet with a commerce. Techmining is the motley art of recovering valuable artifacts from Domain ruins. It sorts by new fine when not searching. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. Intro mission starts once the Player is Level 5. - Campaign Features: - Take out loans at any Kesteven market. Adding items is easy, just do the same as for editing supplies. (Clipped from the mod page) If you use the Domain Registry ID found in the Character Skills screen to generate your new star system, it will be identical. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. I will third the suggestions to get Starsector Plus and Nexerelin, but of the factions in the vanilla game, I'd suggest Hegemony simply for their large and easily accessible military markets. Apparently they're working on it, but for now there's no change. ) Save your game. It is available as a starting ship with a Pulse Laser. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Logged. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. ago. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. Additionally, the proportion of illegal to legal goods plays a role. There's also almost always a stripe of free space between the core worlds and the outer rim. Valheim. Reverted ship changes. Reduced shield efficiency to 0. Repeat 1-2 until you have 5k goods. Make sure this mod is enabled 3. Just buy it. So a full credit is at least $40, but very likely more. Experiment to find out what works for you. Continue Reading [Starsector Mods][0. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. Fixed a bug where, on mod install in Starsector 0. xml" using Notepad++. 95a] Transfer All Items v1. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Vortex support for Starsector v0. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. You can also hold Shift and click repeatedly to pick up single units of the product. hull restoration - fix em up and add extra CR, 5% per s-mod. Put it in the new computer. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. Hold Shift, and then hold LMB over the item. $55 per month. Colonies are player-owned settlements on planets within the sector. Step 1: buy a lot of shit on black market and fly away Step 2: find a colony in need, sell the shit on black market for a 1-2mil profit and fly away. On the market or storage. Make sure this mod is enabled. Salvage fleets don't need a huge escort (but definitely need some). GreenGhost95 • 1 yr. Spawnship tahlan_traumtanzer. I usually fire support ground defenses and take that first as it allows you to not take losses in space. I always end up allying with Kadur after I bring them back from the dead. you put the archived file directly into the mods folder. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. You might need to input your CD key again. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. Make sure you have the same mods and same versions in both devices. $8. In some cases, it works well and you have an interesting.